#region Using directives
using System;
#endregion

namespace SharpWind.Resources.Sound
{
	public enum Environment : int
	{
		Generic,
		PaddedCell,
		Room,
		BathRoom,
		LivingRoom,
		StoneRoom,
		Auditorium,
		ConcertHallL,
		Cave,
		Arena,
		Hangar,
		CarpetedHallway,
		Hallway,
		StoneCorridor,
		Alley,
		Forest,
		City,
		Mountains,
		Quarry,
		Plain,
		ParkingLot,
		Sewerpipe,
		Underwater,
		Drugged,
		Dizzy,
		Psychotic
	}
}